Doom 2019 weapon upgrades1/20/2023 ![]() So no, super fast weapon swap is not a traditional FPS tradition. Quake 3 had a little faster weapon swapping, but you still had to wait for cooldowns before swap. Unreal Tournament had slow weapon swapping. ![]() I know all about arena FPS' and traditional arcadey FPS', and even the OG Doom '95 had really slow weapon swapping. If it was stalker/metro/arma/sniper elite that would be one thing but this is DOOM, it has more in common with things like old arena fps single player campaigns. If anything grenades should be more "comboable" as its one of the things that makes them vary situaitonal but from the gameplay footage it looks like they are "solving" that problem with the predator shoulder cannon thing (along with making finshers way faster with the "predator" blade). It also keeps the shotguns relevant (along with some other weapons with their mods) as once you get siege mode for railgun it pretty much rules the game. This falls under the "should comboing/canceling be removed from fighters/action games" or "should prone be added to doom eternal" category its completely the wrong genre to talk about this kind of thing. ![]() Originally posted by MaximusBlastalot:No? this has always been a trait of traditional fps along with high mobility.
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